Kirk Cousins Rushing yards Props: Hit Rate & Trends
How often Kirk Cousins has cleared a rushing yards number in settled games, built from our own game logs. Updated October 15, 2026.
Rushing yards adds up the yards gained on a player's runs. Sacks don't count.
Over Rushing yards
- All-time hit rate
- 32%
- 2026 season
- 40%
9-19 across 28 graded games
2-3 across 5 graded games
These records grade against whatever line was captured for each game, which can run hours ahead of kickoff rather than the closing number.
| Date | Opponent | Line | Actual | Result |
|---|---|---|---|---|
| Oct 11, 2026 | @ NE | 0.5 | 0 | loss |
| Oct 4, 2026 | vs KC | 0.5 | 0 | loss |
| Sep 27, 2026 | @ NO | 0.5 | 3 | win |
| Sep 20, 2026 | @ LAC | 0.5 | 1 | win |
| Sep 13, 2026 | vs MIA | 0.5 | -6 | loss |
Under Rushing yards
- All-time hit rate
- 68%
- 2026 season
- 60%
19-9 across 28 graded games
3-2 across 5 graded games
These records grade against whatever line was captured for each game, which can run hours ahead of kickoff rather than the closing number.
| Date | Opponent | Line | Actual | Result |
|---|---|---|---|---|
| Oct 11, 2026 | @ NE | 0.5 | 0 | win |
| Oct 4, 2026 | vs KC | 0.5 | 0 | win |
| Sep 27, 2026 | @ NO | 0.5 | 3 | loss |
| Sep 20, 2026 | @ LAC | 0.5 | 1 | loss |
| Sep 13, 2026 | vs MIA | 0.5 | -6 | win |
Put this to work
- See today's live NFL props board — every market, updated through the day.
- View Kirk Cousins's full fantasy trends — rolling splits across every category, not just this market.
More Kirk Cousins props
Every market with graded history for Kirk Cousins, hit rate from our own settled games — no vendor odds.
- Interceptions thrownLine 0.5 · 60% all-time
- Pass + rush yardsLine 206.5 · 50% all-time
- Passing attemptsLine 34.5 · 51% all-time
- Passing completionsLine 21.5 · 51% all-time
- Passing TDsLine 1.5 · 51% all-time
- Passing yardsLine 231.5 · 51% all-time
- Rushing attemptsLine 1.5 · 47% all-time
- Total touchdownsLine 1.5 · 0% all-time
All Kirk Cousins props — every graded market on one page.
Source: our own settled game results, refreshed with every deploy.

